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i'm pretty sure i did it correctly; heres what i did
under the forcefeedback dropdown list, it gives me the choices
DX PSX Gamepad 1 (1)
DX PSX Gamepad 1 (2)
DX PSX Gamepad 1 (1,2)
i'm assuming the (1) and (2) are the two different vibration motors in my gamepad.
i then select DX PSX Gamepad 1 (1), and click on Big Moter.
then it gives me the option of FF test, but when i click it nothing happends (except the locking of the program for 1.5 seconds)
this is odd, b/c in-game i can get a vibration (i tested this with Persona 3, in the menu you can select Analog On/Off and then when you switch between the two, the gamepad vibrates)
i guess it dosn't really matter, since the vibration works in-game.
btw, what does the sensitivity tab do for FF? does it increase/decrease the amount of vibration?
EDIT:
this is weird, if i open up my "Game Controllers" in windows control panel, then click properties. and then while that window is up, i click on the FF test in your plugin, it vibrates.
heres an attached image to show you what i mean
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pcsx2-playground - project for unofficial pcsx2 changes
Quote:
Originally Posted by runawayprisoner
And yeah, I'm saying that if anyone (me?) is bothered enough, that someone will write an [PS3] interpreter just for the hell of it, and it will run everything perfectly in a year
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Last edited by cottonvibes; November 21st, 2007 at 07:25.
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