Thread: GSdx9
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Old November 14th, 2007   #1008 (permalink)
refraction
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Join Date: Jan 2004
Location: Plymouth, UK
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Quote:
Originally Posted by elitegamer View Post
it is equal in this scene, maybe its because the shadows are rendered correctly now.

but on most scenes i'm getting exact the same framerate.

edit:
another example:
first screen is R3, second is R4

i used the same savegame, and captured on the same time if you see the frame: 1350.
both with Pixelshader 3.0.

The Colors in R4 are nicer, maybe because of the new implemented vertex shaders.
but the fps in R3 is still higher.
again look at the ppf, its doing more work in the new version than the old one, obviously something wasnt emulated correctly but it is now.
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