Metal Gear Solid 3: Subsistence (NTSC) SLUS 21359
Status: Ingame
CPU Model: e6600 @ 2650mhz
Name: Sensation Timens
2gb ram
8800 GTX
Windows XP SP2
MTGS and Dual Core mode Enabled w\ Frame Limiter, Pixel Shader 3.0
P.E.O.p.S. CDVD 1.3.0
ZeroGS KOSMO 0.97.0 (2 MGS3 related options enabled)
16x AA (45% fps impact over 0xAA) Bilinear Filtering
Average Fps in Jungle @0xAA:25 || @2xAA:25|| @4xAA:23 || @8xAA:18 || @16xAA:14
GSdx9 0.11.0
Averaging 170% OF THE SPEED OF ZEROGS 0.97.0
Standard Size Screen (640x480)- Windowed(1024x1024 internal res.) @ 28-73fps (40fps average in 3rd person mode, 47fps in Birds-eye View),
1024x768 - Full screen (1024x1024 internal res.) @ 35fps average in 3rd person, 40fps in Birds-eye.
Unfortunately not as stable as Zerogs. Game crashes when going to codec screen and there are vertical blue/green bars covering the screen.
I've been told the new GSdx10 makes these bars disappear.
PCSX2 Bugs:
Overcoming the Initial tree trunk takes persistence and a few attempts.
Physics bug(floating point accuracy bug) sometimes causes Snake to fall through the ground and get stuck when pressing agasinst objects such as trees and ledges.
Bug encountered in the area with the first enemies freezes the game, yet the music and sound effects still play (DMA error:7504fd80)
::note:: all pictures are from ZeroGS
Last edited by PCXL-Fan; December 8th, 2007 at 16:45..