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Old November 9th, 2007   #76 (permalink)
Mysoft
Registered User
 
Join Date: Sep 2007
Location: Brasil
Posts: 182
Quote:
Originally Posted by grfla View Post
Pretty useful program.
Request : An option that would enable a large "border" (kinda like the one in neonds) between the 2 screens would be useful as it would make many games using the two screens for one purpose look better. Also, why is there no option to have "none" as filtering? (aka simply doubling up the pixels without any filtering?) I might be in the minority but I really dislike filtering...
Yes... the no$gba only uses plain GDI to blit his buffer in the surface, what is good for me, since it have all OpenGL emulation done by software (ideas uses real OpenGL when 3D is needed), using OpenGL will improve greatly the 3D speed, but will make some incompatibilities, so i dont know if he will add something like someday...

NORMAL = NONE... but its not working well in 1.5x but anywayz i guess that i will put it on activity again (but looks ugly 1.5x without filter), anywayz in the next version, it will have 2x and 2.5 so i will activate normal, again =),

Quote:
Originally Posted by grfla View Post
(My first request is different from atanacious's because he wants a small border just for the "2 windows" look found in no$gba while I want an optional large border whose size is proportional to the distance between the two screens on a real DS)
another edit: if possible, having the two screens separated by the "desktop" (aka nothingness) rather than some border would look much better.
the next release will be fullscreen and then the border separator i know that he border is used in some games but no in others, so it will need to be a option, and not to mention the space it requires... hahaha too much our little screen =)
but to make it have nothing... i guess that will not help too much in one window, so separating it into another window, can be a option, that i will think ... but i guess, only a border will be done

Quote:
Originally Posted by odgnj594 View Post
This program is highly useful. Its something that seems like it should be a standard feature in no$gba. Any way you guys can work together to make it one?
i doubt that, well, the no$gba was made in pure asm, nds2xgl2 is make in FreeBasic + Inline ASM, i guess that isnt in martin plans do something like that since, he have a debugger and not only the freeware version, so its not open source, and he doesnt have intention to add those things, but maybe if he someday add plugin support ^^"

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also, i will look into the white texture bug as soon my compo ends (by day 19 of this month), i will try to see if i remove the geforce card in my dad computer, will activate the problem =)

Last edited by Mysoft; November 9th, 2007 at 18:43.. Reason: Automerged Doublepost
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