November 6th, 2007
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#14 (permalink)
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Banned
Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Update 4
Quote:
Update 4.
- Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.
Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
- Fixed texrects alignment issue.
Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.
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