lol. I hope you didn't think that my previous comments were directed towards you in particular ffxdean.
Anyways, if you're willing and you have the time, it'd be great if you could help me rip the fmv's to this game. I've got the game so I can provide you with anything you need to get started. I've wanted direct rips of the fmv's to this game for quite some time now. (Almost 2 years to be exact.) So it'd be great if you could help me out. Of course, should you decide to help me, you can do this at your own leisure. I won't pressure you to make any progress or anything. Feel free to post your decision here or pm it to me.
*edit*
I thought I'd post this info while I'm at it.
I found a thread in another forum where someone else tried to rip Tekken 5's fmv's. He posted some info that looks to be extremely useful. Unfortunately, I lack the knowledge and the tools necessary to follow up his work. The following info was posted by psychospacefish from
PS2Modz Paradise.
I'd link to the topic directly, but apparently you need to register before you can read through the message boards.
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Originally Posted by psychospacefish
EDIT1: Today is my 16th birthday! Yay! And normally I'm not one to give presents on my own birthday, but here's a tasty piece of information, I found that TK5DATA0 and DATA1 tables! They may be compressed/encrypted though, I found them through a savestate I made in pcsx2.
EDIT2: Found them on the DVD!!!! The table is in the first file of TK5DATA3.BIN, unfortunately, it's an LZS compressed ELF. Why did they need to compress an ELF file on a DVD with heaps of space only for the files that were actually important to those tables? To piss us off, naturally. I've got a table for both these files which is Kit Magician ready. Basically TK5DATA0.BIN has about 30 files, which are movie files in their own format. TK5DATA1.BIN has 3100+ files, of varying formats, the majority of this is taken up by a few movies and some audio. All that's needed to rip the game is an LZS decompresser/recompresser. (I'm not entirely sure but tekken 5 could have a unique LZS compression routine like the FF games do.) Anyone who wants to help... look at the first file of TK5DATA3.BIN and tell me if you can work some of it out. I know this much so far.
TEKKEN 5 LZS ROUTINE
Starting byte is the control block. It's read right to left in binary, a 1 bit means uncompressed, a 0 means compressed, the last one is always a 1 (mask bit?). 7 blocks of data (uncompressed is one byte, compressed is two bytes). Next control block. Repeat.
HELP ME WITH THE COMPRESSED DATA. I know it's a pointer but I have no idea how the 16 bits points to the data and how it deducts the length. Any help appreciated!
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In his 2nd post, he said the following after being asked how to extract the 30+ files within the TK5DATA0.BIN file:
Quote:
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Originally Posted by psychospacefish
The tables compressed inside a file. The files in that archive are only movies, and they aren't in a playable format so it would be useless to extract them until we can fully decompress this file and then "recompress" it (put FF character every 7 bytes).
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Last edited by sayde; November 4th, 2007 at 06:09..