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Unfortunately, DirectInput doesn't support pressure-sensitive buttons, so there are two ways for DirectInput device drivers to deal with a pressure sensitive button: They can make it a button, in which case it is either up or down, and you lose the pressure sensitivity. Or they map it to an axis, in which case a lot of games won't treat it as a button.
My "Allow mapping axes to buttons" option deals with the latter case. It sounds like you're running into the former case, which I can't do anything about. The drivers themselves just give me a 0 or a 1. I'd love to be able to fix the issue, but to the extent of my knowledge, there's nothing I can do about it.
Last edited by ChickenLiver; October 28th, 2007 at 06:39.
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