The consoles only have 512 MB ram in total using 120mb of them for AA and and more for framebuffers is not such a good idea. + as is already said the graphics card is not really powerfull enough for rendering in that high resolutions, unless you compromise some other parts of the graphics. I think we'd prefer 720p, with lots of shaders shadows and great models, with good FPS and AA, instead of 1080p with slower FPS, or sacrificing one of the things mentioned before. I can't see any big difference between the consoles here they both have the same weaknesses about HD... since the graphics cards are almost equal I don't see why the PS3 should offer better high def support.. neither does the 360 since those 10 MB of edram can't be used very well for higher level AA's. The eDram is not useless though, you can split the image and do AA in parts, probably this is the idea to why they added it.
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Medical science has made great progress.. but there is still no cure for the most serious issues of all... : lazyness.
Last edited by ChankastRules; October 7th, 2007 at 11:04..