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Old October 1st, 2007   #119 (permalink)
fivefeet8
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Join Date: Apr 2001
Location: Smallville
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Quote:
Originally Posted by tuanming View Post
The currently DX10 gpus suck in DX10 games... we need something much more powerful (2x and up) Speaking of DX10, I don't see anything impressive about it, bring out dx11 already!

What you listed, I have yet to see any major changes/differences in dx9 vs. dx10. Demanding in the tech world is a very good thing
As of right now dx10 is still in it infancy...I mean the visual part is 98/99 percents no differ from dx9... Not to mention, it's slower than dx9.
Some of the differences in current Dx10 rendering modes on current games are not that significant, but are still rather nice and welcomed. I'd much rather see small changes than none at all. Developers will optimize and enhance such effects in later revisions and games as they become more accustomed to the new API and because Dx10 allows them more freedom to do certain things in more different ways.

Here's a great article on Dx10 effects and how they were done in Lost Planet with the latest patch. It also illustrates that shadow rendering performance has actually increased with the Dx10 path while making the rendering a little better. It also shows some rendering comparisons from different effects between the 2 modes. The differences between the motion blur is quite remarkable.
Beyond3D - CEDEC 2007: Capcom on Lost Planet Part II

Performance is arguable since Bioshock and Lost Planet(latest patch) perform very similary between their Dx10/Dx9 rendering paths but with better effects in Dx10. Basing assumptions about Dx10 on current games is a bit premature. Kind of like basing performance of a video card purely on tech specs alone.
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Last edited by fivefeet8; October 1st, 2007 at 19:22.
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