don´t know if am the only one with this problem but it looks like if i run the emu in windowed mode(with VSYNC activated) using a PAL game the frame rates are NTSC(60) instead of PAL(50) causing the emu sometimes to crash and the game to run too fast.
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Current development tools:
Visual C++.net, Visual C#.net
Visual VB.net, Visual Webdeveloper.net
Bloodshed Dev C++, Borland C++
Visual Basic 6