Quote:
Originally Posted by fivefeet8
Chris, we're talking about the R600's poor performance with Adaptive AA modes in previous drivers that seems to have been fixed in the Cat 7.8. I've heard that it might be because Adaptive AA(full compression) can be resolved in the ROPs, but was previously not. The new driver supposedly moves Adaptive AA resolve back onto the ROP's which increased performance dramatically.
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I honestly am not too sure about that. Shader AA resolve is not that demanding... The R600's AA problems stem from something else. Shader AA resolve is just not that match intensive unless its edge detection.