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Old August 13th, 2007   #81 (permalink)
fivefeet8
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Join Date: Apr 2001
Location: Smallville
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Quote:
Originally Posted by guest.r View Post
It wasn't determined if this was a permanent flaw or a temp. driver issue.
Adaptive AA is the "nice and fast meant to be used compromise" for games that aren't too demanding for the gpu chips.
So something that had issues in previous drivers and now fixed in a new driver can't be determined to be a "driver issue"?

Adaptive/Transparency AA is used to AA alpha textures since standard MSAA modes do nothing for Alpha textures and full Super sampling modes are too performance hungry. Their performance hit is not as compromising as you seem to think.
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Last edited by fivefeet8; August 13th, 2007 at 21:40.
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