Quote:
Originally Posted by guest.r
It wasn't determined if this was a permanent flaw or a temp. driver issue.
Adaptive AA is the "nice and fast meant to be used compromise" for games that aren't too demanding for the gpu chips.
|
So something that had issues in previous drivers and now fixed in a new driver can't be determined to be a "driver issue"?
Adaptive/Transparency AA is used to AA alpha textures since standard MSAA modes do nothing for Alpha textures and full Super sampling modes are too performance hungry. Their performance hit is not as compromising as you seem to think.