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Old May 3rd, 2007   #7 (permalink)
dennis872007
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Join Date: Mar 2007
Location: Californai
Posts: 11
Quote:
Originally Posted by Vanit View Post
To capture sprites from PSX games the fastest way to do it is to play it in ePSXe or some other emulator, slow the fps rate right down to maybe 1-10 fps, and then just hawk it with a screenshot program by taking a picture each time the sprite moves.

I did this for some Wildarms sprites so I could use them in RPG maker and it turned out pretty well.

OH, and be sure to run the game at true PSX resolution (640x480?) or the resolution that you want the sprites in (for RPGmaker I ran the games at 320x240), or else you'll get sprites that have pixels represented by multiple pixels in the screenshot and it'll just look terrible.

Yeah i did that



the robots jitter in the emulator so the stance comes out messed up and i am guessing the resoultion would 640x480 i ripped the animation on top with a resoultion of 320x240. Now I am trying to rip the sprites with the 640x480 but the robots share some colors with the background and it takes a while to erase the background. So i wanted to see if i could get the sprites with psicture.



Quote:
Anyways to bring this thread back on topic, what were you planning to use the sprites for anyways, dennis?
to make char for mugen

I also heard a program called GGD can rip sprites from games but so far i have had no luck with it.
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