To capture sprites from PSX games the fastest way to do it is to play it in ePSXe or some other emulator, slow the fps rate right down to maybe 1-10 fps, and then just hawk it with a screenshot program by taking a picture each time the sprite moves.
I did this for some Wildarms sprites so I could use them in RPG maker and it turned out pretty well.
OH, and be sure to run the game at true PSX resolution (640x480?) or the resolution that you want the sprites in (for RPGmaker I ran the games at 320x240), or else you'll get sprites that have pixels represented by multiple pixels in the screenshot and it'll just look terrible.
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Last edited by hushypushy; May 3rd, 2007 at 05:13..