Quote:
Originally Posted by ChickenLiver
MrLavender: Please tell me if the new version fixes the issue you ran into.
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It doesn't
It now shows the configuration correctly in the setup dialog when I first define it, but when I exit the dialog and then open it again it has lost the "conflicting" IDs.
If I define all the buttons first then it remembers those but loses the x/y/z/z rotation axes.
If I define the axes before the buttons then it remembers those but loses buttons 0,1,2,5.
I'm looking at the .ini file changing while entering and exiting the configuration dialog, and it seems to be picking up only the first object listed there if there are two with the same ID.
Buttons 0,1,2,5 are not working in the emulator whatever I do. Even if I just setup the 16 buttons and assign analog sticks to the keyboard, so there are no ID conflicts, those buttons don't work in-game.
My .ini file attached, hope that helps.