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No$gba 2.4a & 2.4b screenshots!
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April 5th, 2007
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SCHUMI-4-EVA
Devastating Force
Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 5,842
Yu-Gi-Oh! Nightmare Troubadour
FINALLY PLAYABLE !!!
Sound is fairly choppy and lags behind. It run's slower, about like Spirit Caller when it first started working, so it's still a playable speed at least I consider it to be. It's also not quite perfect yet, as you can see where the map should be clearly visible it's not, but just memorise where any buildings are (when a section is not highlighted, in other words you are not in it, then everything is clearly visible...and most/all building float on top of that glitch anyways) and you'll be fine. Duelists show up the same way as in Spirit Caller so there's no need to see the whole map. Saving also works fine.
Last edited by SCHUMI-4-EVA; April 5th, 2007 at
17:18
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