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Old March 9th, 2007   #167 (permalink)
Squall-Leonhart
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OGL provides hardware acceleration, so can overcome the limitation of slower cpu's

where as most intel extreme video chips don't have adequte opengl, so will need Ddraw or D3d, but have faster proecssors

Spacey's builds had OGL removed to my dismay, as i had to use D3d without triplebuffering oh.. the ugly horrors of screen tearing.

if you can get Triple buffering to work on D3D... then maybe it'd be harder to say opengl is better..... as it stands now, Opengl works fine MOST of the time, sometimes it has some tearing, but it usually occurs when wlm pops up a notification window :P

Ddraw has tearing only when the top menu is showing, and when triplebuffering is off.

(tbh, i think it was silly to make triplebuffering for ddraw only, instead of a universal option)

and can someone tel me wtf full screen max scale actually does.. coz it doesn't appear to do anything :|

and the Skin selection items should be moved from the render method menu to the emulator menu...

Last edited by Squall-Leonhart; March 9th, 2007 at 01:38.
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