Quote:
Originally Posted by SimoneT
VeryHighX and UltraHighY don't require a AA shader because it means, for 320x240 games, a 1280x1920 supersampling buffer. If you run at 1024x768 is approximately equivalent, enabling only "Screen filtering", to 3x AA. But some games runs at 368x480 (Tekken3 for example) and the supersampling buffer becomes 1472x3840, approximately equivalent to 7x AA.
Ciao.
P.S.:your AA shader is very similar to ShadX-Maruke shader...
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As displays are of different pixel-count sizes, the y resolution of 1024 is not the ultimate. If someone decides to use a bigger y display resolution, the shader lvl.1 in the AA shaders actualy begins to make sense.
About the similarity with ShadX-Maruke shader...It looks a bit alike the "ShadX Last shader", that would describe the situation better. I stumbled uppon it (my version) quite some time ago, posted it under the name "Tribute to Shadx's genius shader", removed it since i remebmered ShadX isn't the nicest, posted it as The 2xGLSL 2.0 shader, then removed it after a while for personal reasons.