Quote:
Originally Posted by guest.r
Yeah, levels 1 and 4 serve more for decoration. Although can lvl. 1 do some nice AA when using VeryHighX and UltraHighY - minding games like FF7, FF9...which originally run in 320x240.
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VeryHighX and UltraHighY don't require a AA shader because it means, for 320x240 games, a 1280x1920 supersampling buffer. If you run at 1024x768 is approximately equivalent, enabling only "Screen filtering", to 3x AA. But some games runs at 368x480 (Tekken3 for example) and the supersampling buffer becomes 1472x3840, approximately equivalent to 7x AA.
Ciao.
P.S.:your AA shader is very similar to ShadX-Maruke shader...