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Old January 31st, 2007   #55 (permalink)
chancet
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Join Date: Jan 2007
Location: Pembroke
Posts: 5
so are there any plugins that will make 16-bit sprites 32-bit? i haven't seen any filters for super nintendo emulators that do that. it seems a simple algorithm.

and what about polygon doubling code? to make circles rounder and such. i guess it would work with circles, but for every object made with polygons, the code would have to have some way of knowing where to insert the new polygon (for instance. not always taking the x y coordinates of existing polygons and finding the median. maybe the code would have to observe several polygons at a time and decide whether the object is trying to be round. some objects wouldn't want to be more rounded but remain flat, like the length of a sword, for instance. perhaps the pros have already thought about these things and not enough information is given by the game to know where to insert extra polygons.). Anyway, that would be cool it they could do it, and probably one of the biggest steps to making psx games appear newer.

Oh, and I was wondering if HDR is possible.

And...
are there any psx emulators that can handle more than one shader plugin at a time?

Last edited by chancet; January 31st, 2007 at 11:50.. Reason: grammar
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