Hi Again..
A new release of TwinPad is out, it's version now 0.7.0
This is gonna be cool, Change Log hhmmm, be ready!
Changes:
=======
- Corrected the Issue
RPGW1ZaRD told me about, that's even if
GS window lost focus, it responds to keyboard events. (Fixed

)
thanks to him, cause I didn't notice this before. (you should be
one of beta testers of PCSX2, you give a quick and sharp feedback
to what's going on (IMHO)

)
- Fixed a very nasty bug, Emu crash if you closed the window
using the mouse (click on X in the upper right corner), now it
wont happen again, to exit PCSX2 press ESCAPE.
- Corrected PAD2 analog emulation, as the original PadWinKeyb plugin
was using the same controls defined for both pads (pad1 & pad2)
that means, in earlier versions, if for example there is 2 players
they will move simultaneously, now that fixed too
- Added a new feature for Mouse support, users with 8 mouse buttons
will be glad, even if you have a mouse with less buttons you will be
glad too, now in the GUI, you can configure the way your Mouse will
work, you can configure for example, Middle mouse button to do the job
of Cross, Triangle, Square, Circle, L2, R2...etc!
Also you can switch the Right Analog with the Left Analog or any other
button you have in your mouse, this is great for users want full
control of there mice, or handicapped errr!! I mean left handed users,
gives them more flexibility, note that Mouse will work as PAD1 only
(I was too lazy to add switch in GUI to let it be using Pad2, maybe
in the next versions, if there is any.. )
hi thc

(he will know what I'm talking about..)
Notes:
=====
- Important!! Read the notes in GUI about mouse. I am not gonna
write them again here.
- This is considered a beta! as I don't have mouse with 8 buttons
(I have only mouse with 3 buttons and a wheel, but they work..
the principle is the same, theoretically it will work with other mice.
- If there is any glitches, tell me about them asap, as I am gonna be
busy for a while (if I could correct what I have missed)
- have fun, I hope the new mouse support makes you all happy.
EDIT: Corrected Logical bug with latest Mouse implementaions,
fixed Now (that's insulting me, damn, also removed that MessageBox
thc talked about -debugging purposes-)