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Old December 24th, 2006   #4 (permalink)
blueshogun96
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Join Date: Jun 2004
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Posts: 2,158
First of all, it's not that easy. Knowing whats in the Xbox is one thing, but having documentation is another. You can "crack" open your Xbox, but it won't help you make an emulator. If you don't have documentation on what you're emulating, you just can't do it... period. There's enough documentation out there to make an emu that renders some fixed-pipeline stuff, some vertex (but not) pixel shaders, and a little sound, but that's it.

Quote:
building x-box from "normal" pc components
Thats not possible no matter what you do because a PC and Xbox are far more different than what you'd initially think. HINTS: the XBox's PIC is totally different from that of a PCs, the NV2A's MMIO addresses are completly different from an NV20 (GeForce 3), the MCP-X is not like an ordinary MCP, and the Xbox's modified version of the AC97 is not 100% compatible with a PC's. The hardware is the same, but just too different.
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