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Old December 21st, 2006   #52 (permalink)
Rebel_X
Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
 
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Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,202
Quick Update

I hate to talk about problems that can occur with DirectX because there are so many of them. They aren't bugs, but simply manifestations of running in a cooperative OS like Windows. One such problem that can occur with DirectInput is due to a device getting yanked from you or acquired by another application.

So Here is another update.

Changes:
=======

- I think, I made a mistake in the Code, making it slower I think, and so
sometimes you got the error of "DirectInput Initialization Connection failed"
I've got a work around this problem, didn't notice it appear again after
6 hours of playing, running the emu for more than 100 times..

so hopefully this is solved, thancs RPGW1ZaRD again. and thc for notifying
me on the bug.

- Added the old Mouse support again, as I got it improved a lot,
Now I have tested it, for 6 games, it's much nicer than before.
for example, the loading screen in Tekken 5, the Cross Hair for the Space Ship
follows the mouse all the time, walking Characters in games like FF12 also
good

- If you have a keyboard that have F13 -- 15, you can assign it in the GUI.

Note:
====
Using mouse with Analog keys, works fine, but maybe conflicts with each
other, but didn't notice anything else, its just like 2 fingers in the touch pad
which one will take control??

As I mentioned in my very earlier post, I am still a newbie at DirectX programming,

if Pad2 slows things down, disable it from PCSX2 configs, I didn't notice any
probs with speed in this version

I am goooing to sleep now ciao..

Edit: Update Corrected Mouse Right Click, download again.
Attached Files
File Type: zip TwinPad Source v0.5.0.zip (82.4 KB, 85 views)
File Type: zip TwinPad v0.5.0.zip (51.1 KB, 323 views)
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Kuroshіtsuji (Sebastian: "I am one 'hell' of a butler")

Last edited by Rebel_X; December 22nd, 2006 at 10:16..
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