Quote:
Originally Posted by Lightning
We plan on Gekko outperforming Dolphin. How long will that take?
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We'll see about that
And BAXTER, you'll get your wish, in a while... And you are right that dual core helps massively. It's currently fairly unstable but thanks to the gfx emulation being so expensive, the games that do work with it get massive boosts, approaching the ideal 2X and sometimes bypassing it due to better cache behaviour. This together with a fix of an optimization that used to be disabled due to bugs, makes Zelda WW go 5-10 fps outside and 10-15+ inside on my X2 3800+, and more improvements are coming...
I hope nobody gets angry if dolphin starts to require 64-bit

It really helps with the dynarec and especially memory emulation...
The reason nobody gives any release timing information is that most emu authors try to have something of a life and has studies and work to do. I haven't worked on Dolphin for almost 2 years but I'm back in action now, at least for a little bit...