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Old December 3rd, 2006   #1 (permalink)
cooliscool
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Join Date: Jul 2001
Location: South Carolina, USA
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Zelda64 Actor Viewer status thread

Started this earlier this week, getting some nice results. Know the format mostly, now just working out what vertices make up what polygons (hence GL_Points mode only currently shows legible data, and why the wireframe shot looks mostly screwed).

Models are very low res, so you can only vaguely make out Jabu Jabu from this shot (top down view). Heheh.

This space will be updated as I make progress.

Edit: if you're wondering how you'll be getting model files from the ROM, that will be explained at release time (of which will include the source code). It will support Majora's Mask and Ocarina of Time model files .

Edit: new shots.. gauntlets and kokiri sword.
Attached Images
File Type: jpg Clipboard01.jpg (38.9 KB, 84 views)
File Type: jpg Clipboard02.jpg (165.8 KB, 142 views)
File Type: jpg Clipboard03.jpg (97.1 KB, 82 views)
File Type: jpg Clipboard04.jpg (59.3 KB, 82 views)

Last edited by cooliscool; October 30th, 2007 at 07:57..
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