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I950 runs PCSX2 with zeroGS just fine with 3d-analyze running, and Hardware TnL activated...
I950 is comparable to a 5600 as far as video card performance goes, and it has PS2.0, (heck, it even has 4 pixel pipelines) which the FX line of Nvidia's doesn't (wait wait... actually it did... but it was very very poor support if i remember correctly... like so slow that the fx line didn't do well with 3dmark03) . I think PS 2.0 started with the 9500 9600 and 9800 chipsets for ATI. Maybe the 9200 too... as i remember something unique about it... dunno...
Funny thing is, even though it (intel950GMA that comes with the 945g chipsets) supports PS 2.0 and such, if you use 3d-analyze to get around the TnL detection, you get minor polygon corruptions...
I'm still looking into a lazy fix without actually having to code anything... (and i can't find zeroGS source code anywhere... maybe he doesn't release it?)
Getting 60FPS + STABLE with the 3danalyze and the i950... so its definately not to weak a video card to handle it... yup....
GL
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