Quote:
Originally Posted by SimoneT
New shots using OGL2 and my HDR-bloom shader (unreleased, WIP).
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That's looking pretty interesting. Personally, I think the "color bleeding" is a little high, but otherwise not bad so far. I'd be interested to see how you're doing it. I had some ideas for something similar, but I'm not all that versed in GLSL yet, so everything I've thought to try so far has turned up pretty bad.