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Quote:
SSF Ver0.08 alpha
SMPC processing was updated.
Virtua Racing now works.
The number of the State save was increased to ten per game.
It is not checked anymore if the Backup Library is hooked up when a state is loaded.
This problem prevented loading when the option was checked. (state loading didnt work if the Backup Library was set to a different value compared to when the state was created, this is fixed.)
An option to which forces the Saturns aspect ratio on the screen size was added.
It has no effect in Full Screen mode.
An option to turn Bilinear Filtering on/off was added.
It is only effective when Direct3D is used.
It is now possible to change the window size to 1x, 1.5x and 2x size in windowed mode.
Key assignment:
Window size change = NUMPAD + key (+ on the numeric keypad)
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enabling Bilinear Filtering requires no reboot, and neither does the window size change.
When using Directdraw mode, game using PAL resolutions (256/512 lines instead of 224/240/448/480) will hang with an error instead of just not displaying anything. This only applies to games with PAL display modes, or a few games that switch into a wrong resolution mode (I think Virtual Mahjong 2 My Fair Lady did this).
If you get a "IDirectDrawSurface7::Blt() error" which says "Function: outside_Flip_Screen", it was caused by PAL resolution modes.
Saving and Loading states will now prompt you for which save you want to process, pick a number to do so.
Savestate crashing was fixed in 0.08 alpha' (apostrophe), anyone having problems with regular 0.08 should redownload the updated version.
The SMPC is the chip responsible for controller input, so, games which had controller problems should behave differently now. The aformentioned Virtua Racing did not accept controller input before, this is now fixed, and the game works.
However, Virtua Fighter Remix doesnt seem to accept controller input anymore... at least the STV version doesnt (this didnt happen in 0.07 beta r10).