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Old October 6th, 2006   #24 (permalink)
yoshi314
Registered User
 
Join Date: Jan 2005
Location: PL
Posts: 33
i have a dreaded "missing custom file problem" with opengl2 plugins.

before you point me to the faq...i use linux.the plugin has no file selection dialog.

i put slf/slv files into ~/.epsxe/plugins/shaders dir. i changed attributes so that files can be read/written (just in case).

when starting epsxe i got message about parsing errors.
Code:
ERROR: 0:13: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors.  No code generated.

ERROR: 0:39: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors.  No code generated.
okay, this means that the shaders are in a good place, right? i just converted them with dos2unix because of CR/LF problems. then i got this

Code:
 * Running ePSXe emulator version 1.6.0. 
 * Memory handlers init. 
 * ePSXe: PSX BIOS loaded [bios/scph1001.bin]. 
 * Loading ISO Format [BIN/IMG2352] (+subchannel) ok
 * Force NTSC cdrom detected. 
 * Init gpu[0][libgpuPeteXGL2.so.2.0.8] 
Shader effects: missing custom file!ATI Technologies Inc.
Radeon X1300 Series Generic
 * Open gpu[0] 
 * Init spu[0][libspuPeopsALSA.so.1.0.9] 
 * Open spu[0] 
(....)
what else could be the problem?

Last edited by yoshi314; October 6th, 2006 at 15:01..
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