i have a dreaded "missing custom file problem" with opengl2 plugins.
before you point me to the faq...i use linux.the plugin has no file selection dialog.
i put slf/slv files into ~/.epsxe/plugins/shaders dir. i changed attributes so that files can be read/written (just in case).
when starting epsxe i got message about parsing errors.
Code:
ERROR: 0:13: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
ERROR: 0:39: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
okay, this means that the shaders are in a good place, right? i just converted them with dos2unix because of CR/LF problems. then i got this
Code:
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios/scph1001.bin].
* Loading ISO Format [BIN/IMG2352] (+subchannel) ok
* Force NTSC cdrom detected.
* Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Shader effects: missing custom file!ATI Technologies Inc.
Radeon X1300 Series Generic
* Open gpu[0]
* Init spu[0][libspuPeopsALSA.so.1.0.9]
* Open spu[0]
(....)
what else could be the problem?
Last edited by yoshi314; October 6th, 2006 at 15:01..