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The old "it's an x86 cpu so it will be easier" argument has been done to death. Basically the problem is that the development kit (XDK) used to code each game has near total control over the xbox hardware. That means that each function of the XDK that is called has to be wrapped to an equivalent kernel/directx function or - where no equivalent exists - has to totally rewritten. given the amount of functions and XDKs that is no mean feat. the "x86 cpu" factor may make the resulting emulator run faster but it will not make coding it easier.
However your point about the lack of interest is much more of a factor.
Last edited by chipsugar; October 4th, 2006 at 10:09.
Reason: Automerged Doublepost
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