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I've checked the D3D plugins with pcsx 1.0, too, and you are right:
something strange is going on (I did quick check with epsxe, fpse and
psemu pro, and all worked fine). Even stranger: the ogl plugin seems
to work in pcsx. No idea yet what is causing the D3D issue. Maybe
a wrong init or a strange window style or maybe pcsx is doing some
weird multi-threating (but usually d3d is very forgiving with threads).
Well, if I have some time the next days I'll take a closer look
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