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Originally Posted by Shin_Gouki
KillerShots- apparently ur wrong informed :O
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How so?
Quote:
Originally Posted by Shin_Gouki
It is another approach , u have to use new concepts & technologys( multithreading ..)
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Granted... though most languages have support for multi-threading. I routinely use Posix and native Win32 threads in all my cross-platform apps myself.
Quote:
Originally Posted by Shin_Gouki
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Good read - I wasn't aware of that... but I'm failing to see why it makes Java a "better" choice when you can just as easily have cross-platform C/C++ apps with high-performance.
Quote:
Originally Posted by Shin_Gouki
But it is possible , and IMO works good, a very nice alternative to the "usual" ASM,C,C++ Emu approaches.
Its "just" a little diffrent. But porting is for sure far more easy, and we dont have to stick with windows...
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I'm fully with you there - variety is definately good, and portability is better. I personally wouldn't use java if I were writing an emu or game, but I certainly won't belittle anyone for trying.
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