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Old August 23rd, 2006   #62 (permalink)
SpinelSun
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Join Date: Feb 2004
Posts: 22
Quote:
Originally Posted by KingHanco View Post
1. D3D uses default settings that your windows have.
what?

Quote:
Originally Posted by KingHanco View Post
2. Flash or what ever is fine over here.
... you obviously have no idea what I'm talking about.
I was simply stating that making 64k flash size the default is a bad idea.
While most 64k games work "fine" in 128k mode only saving a 64k file, Sonic Battle for instance ****s a brick and refuses to save. There are others like this.

Quote:
Originally Posted by Sotho Tal Ker View Post
Oh, and i forgot: You can always change the flash size to be 64k
And it even will be saved if you restart the emulator. Isn't it cool?
You obviously didn't understand what I ment either. Sure, making 128k the default will stop the pokemon kiddies from complaining but now you'll have people complaing why some of there 64k flash games arn't working.
That's why I said it would be better to leave 64k the default but provide a vba-over.ini that sets 128k size for the 10 or so games that need it.

Quote:
Originally Posted by KingHanco View Post
3. Dude those games are fine over here. You must be not dumping those correcty.
... your assumong I dumped them. My ROMs are clean dumps however. the Megaman Zero games work in older VBAs but hang with a black screen and with weird beeps every few seconds in Spacys latest posted build, same thing happens to Megaman battlechip challenge. Megaman & Bass has corrupt BG graphics.
And the Metroid Games give a black screen when you get in-game (you can still "play" but cant see what you're doing).

Quote:
Originally Posted by KingHanco View Post
Leave the guy alone. He doing great so far. Your piss because the skins option isn't working. Use the dam out of date vba then. Maybe he should removed the skins option since your jumping at him. :cuss2:

Spacy sorry about that. He been rude to you and I had to say that.
WHAT? who said anything about skins? not me. I dont even use them, does anybody?
I'm pissed because he switched to Direct 3D 9. Which my video card doesn't support. If he wants to add D3D9 support, great. But leave the old Direct 3D code for compatibility. oh, and forcing D3D to always bilinear filter, I hate filtering. what's with that?
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