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Old August 23rd, 2006   #58 (permalink)
SpinelSun
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Join Date: Feb 2004
Posts: 22
Quote:
Originally Posted by Spacy View Post
- I extremely reworked Direct3D to be faster than DirectDraw, but with the disadvantage of not being able to scale the iamge with an aspect ratio, and the iamge is always bilinear scaled, like in DIrectDraw.
I hope you get The Clap for doing that. Bilinear filtering (all filtering...) is the ugliest POS ever. The best thing about D3D is disabling the gay filtering. So, does the "D3D Nearest" option now do jack squat, or what?
And not everyone has a Direct3D9 compatible video card you know... I dont, and don't know anyone with one.
The smart thing to do would have been to have different render options for Direct3D9 and Direct3D8 or 7 or whatever was used before.

And seriously, making 128k flash the default size is the dumbest move ever. there are like what, 10 different 128k flash games and how many 64k games again? providing a vba-over.ini with those 10 or so games set to 128k would have been the smart thing to do...

And whatever the heck youre doing broke all the Megaman Zero games (they hang on startup with crazy ass sounds) Megaman Battle chip challenge also does the same. And Megaman & Bass now suffers from graphics errors.

Last edited by SpinelSun; August 23rd, 2006 at 01:29..
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